Zikel
Typical top player: 97 of 134 crystals · 88 nodes · opens at level 20
| Step | Node | Crystals | Opened by |
|---|---|---|---|
| Recommended: what the typical top player opened (97 crystals) | |||
| 4Next step | Rooting Eye +1 | 2 crystals (5 in total) | 94% |
| 5–6 | 2 stat nodesMax HP, Attack | 2 crystals (7 in total) | 91–99% |
| 7 | Tempest Shot +1 | 3 crystals (10 in total) | 100% |
| 8–10 | 3 stat nodesCritical Hit Resist, Attack, Critical Hit | 3 crystals (13 in total) | 75–98% |
| 11 | Damage BoostDamage Boost +1.5% | 4 crystals (17 in total) | 100% |
| 12 | 1 stat nodeDefense | 1 crystal (18 in total) | 97% |
| 13 | Deadshot +1 | 3 crystals (21 in total) | 100% |
| 14 | 1 stat nodeCritical Hit Resist | 1 crystal (22 in total) | 76% |
| 15 | Hunter's Soul +1 | 2 crystals (24 in total) | 96% |
| 16–17 | 2 stat nodesMax HP, Critical Hit Resist | 2 crystals (26 in total) | 64–88% |
| 18 | Burst Arrow +1 | 3 crystals (29 in total) | 96% |
| 19–21 | 3 stat nodesCritical Hit, Max MP, Defense | 3 crystals (32 in total) | 61–97% |
| 22 | Drill Dart +1 | 3 crystals (35 in total) | 99% |
| 23 | 1 stat nodeAttack | 1 crystal (36 in total) | 98% |
| 24 | Damage BoostDamage Boost +1.5% | 4 crystals (40 in total) | 100% |
| 25 | 1 stat nodeCritical Hit | 1 crystal (41 in total) | 91% |
| 26 | Melee Fire +1 | 2 crystals (43 in total) | 91% |
| 27–30 | 4 stat nodesCritical Hit Resist, Max MP, Defense, Max HP | 4 crystals (47 in total) | 77–87% |
| 31 | Snipe +1 | 3 crystals (50 in total) | 100% |
| 32 | 1 stat nodeAttack | 1 crystal (51 in total) | 97% |
| 33 | Hunter's Soul +1 | 2 crystals (53 in total) | 95% |
| 34–37 | 4 stat nodesDefense, Max MP, Attack, Critical Hit Resist | 4 crystals (57 in total) | 61–81% |
| 38 | Gale Arrow +1 | 3 crystals (60 in total) | 100% |
| 39–44 | 6 stat nodesAttack ×2, Critical Hit ×2, Max HP, Defense | 6 crystals (66 in total) | 77–91% |
| 45 | Rooting Eye +1 | 2 crystals (68 in total) | 86% |
| 46 | Marking Shot +1 | 3 crystals (71 in total) | 84% |
| 47 | Damage ToleranceDamage Tolerance +1.5% | 4 crystals (75 in total) | 87% |
| 48 | Damage ToleranceDamage Tolerance +1.5% | 4 crystals (79 in total) | 83% |
| 49–59 | 11 stat nodesMax HP ×2, Attack ×2, Critical Hit ×4, Defense, Max MP, Critical Hit Resist | 11 crystals (90 in total) | 56–85% |
| 60 | Revitalization Contract +1 | 2 crystals (92 in total) | 53% |
| 61 | Revitalization Contract +1 | 2 crystals (94 in total) | 52% |
| 62 | Melee Fire +1 | 2 crystals (96 in total) | 74% |
| 63 | 1 stat nodeMax HP | 1 crystal (97 in total) | 55% |
| Optional: what more invested top players add (9 in 10 spend 105 crystals or less) | |||
| 64 | Unyielding Resolve +1 | 2 crystals (99 in total) | 66% |
| 65 | 1 stat nodeAttack | 1 crystal (100 in total) | 68% |
| 66 | Snare Shot +1 | 3 crystals (103 in total) | 76% |
| 67–68 | 2 stat nodesMax MP, Max HP | 2 crystals (105 in total) | 32–35% |
Steps 69 to 88 are not listed: 9 in 10 top players of this build spend less on this board.
Arrow keys move between nodes. The list view shows every step as a table.
- Reached
- Next step
- Later
- Not on the path, or beyond what 9 in 10 top players spend
How to Read the Board
Crystals per node (outline color)
- Common · 1 crystal
- Rare · 2 crystals
- Epic · 3 crystals
- Unique · 4 crystals
Node type
- Stat node
- Skill node
- Start
Opened by (share of this build)
- 0%
- under 20%
- 20–40%
- 40–60%
- 60–80%
- 80–100%
“Typical top player”: half of this build’s top players spent more on this board, half spent less.