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Daeva Meta

Templar Build Guide

Stigmas

  1. Battlefield BannerStigma Lv. 16
  2. Doom ShieldStigma Lv. 12
  3. Noble ArmorStigma Lv. 15
  4. TauntStigma Lv. 11
Show the Whole Build Summary

The recommended order of nodes on each board. Every step touches a node you already have, so you can follow it crystal by crystal.

Vaizel

Typical top player: 96 of 134 crystals · 88 nodes · opens at level 30

Steps 1–9 reached
Path on Vaizel, step by step
StepNodeCrystalsOpened by
Recommended: what the typical top player opened (96 crystals)
10Next stepJudgment +13 crystals (16 in total)100%
11–122 stat nodesMax HP, Critical Hit2 crystals (18 in total)68–81%
13Annihilate +13 crystals (21 in total)97%
14–163 stat nodesMax MP, Critical Hit, Attack3 crystals (24 in total)85–96%
17Enhance Health +12 crystals (26 in total)97%
181 stat nodeCritical Hit Resist1 crystal (27 in total)87%
19Critical Damage BoostCritical Damage Boost +1.5%4 crystals (31 in total)100%
20–212 stat nodesMax HP, Critical Hit2 crystals (33 in total)88–94%
22Vicious Strike +13 crystals (36 in total)97%
23–242 stat nodesCritical Hit Resist, Attack2 crystals (38 in total)49–84%
25Warding Strike +13 crystals (41 in total)97%
26–283 stat nodesMax MP, Critical Hit, Defense3 crystals (44 in total)69–89%
29Pummel +13 crystals (47 in total)97%
30Insulting Roar +12 crystals (49 in total)96%
31–333 stat nodesDefense, Max HP, Critical Hit3 crystals (52 in total)66–80%
34Shield Rush +13 crystals (55 in total)89%
35–362 stat nodesAttack, Critical Hit Resist2 crystals (57 in total)78–81%
37Critical Damage BoostCritical Damage Boost +1.5%4 crystals (61 in total)99%
38–403 stat nodesMax HP, Attack, Critical Hit3 crystals (64 in total)72–77%
41Ironclad Defense +12 crystals (66 in total)90%
42Critical Damage ToleranceCritical Damage Tolerance +1.5%4 crystals (70 in total)76%
43–442 stat nodesDefense, Critical Hit Resist2 crystals (72 in total)52–70%
45Punishing Benediction +12 crystals (74 in total)95%
46–5813 stat nodesAttack ×3, Max HP ×4, Critical Hit ×2, Max MP ×2, Critical Hit Resist, Defense13 crystals (87 in total)47–77%
59Survival Willpower +12 crystals (89 in total)71%
60Block Pain +12 crystals (91 in total)72%
61Poach +13 crystals (94 in total)70%
Optional: what more invested top players add (9 in 10 spend 104 crystals or less)
62Debilitating Smash +13 crystals (97 in total)61%
63Critical Damage ToleranceCritical Damage Tolerance +1.5%4 crystals (101 in total)71%
641 stat nodeCritical Hit Resist1 crystal (102 in total)39%

Steps 65 to 88 are not listed: 9 in 10 top players of this build spend less on this board.

Arrow keys move between nodes. The list view shows every step as a table.

  • Reached
  • Next step
  • Later
  • Not on the path, or beyond what 9 in 10 top players spend
How to Read the Board

Crystals per node (outline color)

  • Common · 1 crystal
  • Rare · 2 crystals
  • Epic · 3 crystals
  • Unique · 4 crystals

Node type

  • Stat node
  • Skill node
  • Start

Opened by (share of this build)

  • 0%
  • under 20%
  • 20–40%
  • 40–60%
  • 60–80%
  • 80–100%

“Typical top player”: half of this build’s top players spent more on this board, half spent less.

13

Mark: the typical top player of this build (96 crystals)

Step 9 of 88 reached.

In the game, the board window shows the crystals still needed for all nodes. 134 minus that number is what you have spent on this board.

The leveling plan puts about 13 crystals on this board by level 32. Assumed

Your Next Steps

  • 10

    Judgment +1

    3 crystals · 100% have it

  • 11

    Max HP

    HP +100 · 1 crystal · 81% have it

  • 12

    Critical Hit

    Critical Hit +5 · 1 crystal · 68% have it

  • 13

    Annihilate +1

    3 crystals · 97% have it

  • 14

    Max MP

    MP +50 · 1 crystal · 85% have it

Next: Leveling

How This Guide Is Made

From the builds of the top 97 Templar players by combat power (127,291–182,809), read between 12 Oct 2026 and 13 Oct 2026. Updated

Builds: we group the top players by the stigmas and skills they use. A group becomes a build of its own only with at least 15% of the players and at least 2 visible differences (stigmas or skills on the bar).

Daevanion path: every step opens a node next to one you already have. The nodes most top players opened come first, weighted by their crystal cost.

Leveling plan: we only see the final builds at level 45, not the order the players took. The plan buys first what almost every top player has, within the game’s level limits.

Most used does not always mean strongest.

Game Values Used16 confirmed in game, 8 assumed

Assumed

Not checked in game yet. When a value is checked, every guide is recomputed with it.

  • Highest trained skill level: 10 (bonuses from Daevanion, arcana and gear come on top)
  • Each further skill level needs 3 more character levels; passive skills from level 23 have no such limit
  • Skill points from level-ups by the level cap: 203
  • Skill points from sealed dungeons and regional quests: about 181, spread from level 10
  • Stigma slots open at character levels 22 / 27 / 32 / 37
  • Stigma points: 1 per level from level 22, 2 per level from level 40, 30 in total
  • Stigma points per stigma level in blocks of 5 levels (1–5, 6–10, 11–15, 16–20): 1 / 2 / 4 / 8
  • While leveling, each crystal goes to the open board that is furthest behind its share of the top players’ crystals (our model: the character pages only show finished builds)

Confirmed in game

  • Highest character level: 45
  • Crystals per Daevanion node by grade: Common 1 · Rare 2 · Epic 3 · Unique 4
  • A node opens next to the start or an open node (up, down, left or right)
  • Boards open at character level: Nezekan 12 · Zikel 20 · Vaizel 30 · Triniel 40 · Azphel 45
  • Paid with its own currency instead of crystals: Azphel
  • 4 crystals per level from level 12 (117 by level 40)
  • The Daevanion boards have no presets
  • Skill points per skill level, level 2 to 10: 1 / 1 / 1 / 2 / 2 / 2 / 4 / 4 / 4
  • Every skill unlocks with the character level alone, without a quest
  • Skill presets: 3 (the character pages show only the active one)
  • Specialization slots per skill: 3
  • Specialization options unlock at skill levels 8 / 12 / 16
  • Stigma slots: 4
  • Stigma slot 1 opens at character level 22, after the quest “The One Who Hears the Voice”
  • Stigma specializations at stigma levels 5 / 10 / 15 / 20
  • Arcana opens at character level 45